Table-Top Games Market Players, Revenue, Demand, Segment and Forecast by 2032
As
per the research reports by MRFR, the global tabletop games market is estimated
to attain a valuation of approximately USD 27.7 Billion by the end of 2032. The
report suggests that the global market is likely to register a healthy CAGR of
over 5.70% during the review timeframe.
The
global market for tabletop games has witnessed rapid growth in demand in the
past few years. The market's growth is mainly being driven by the growing
popularity of games such as card games and board games among the millennial
population. Moreover, the growing number of bars and cafes with board games and
the growing influence of social media sites such as YouTube, Instagram, and
many others are also propelling the growth of the tabletop
games market. Additionally, the factors such as the outbreak of COVID-19 and
board game conventions are also projected to catalyze the market's growth over
the coming years.
Segment Analysis
The
global market for tabletop games has been divided into numerous segments based
on type, distribution channel, and region.
Based
on type, the global market for tabletop games is divided into strategy games,
quiz games, card games, board games, etc.
Based
on the distribution channel, the global market for tabletop games is split into
non-store-based and store-based.
Regional Analysis
The
global tabletop games market is analyzed across five major regions: North
America, Asia-Pacific, Europe, South America, and the Middle East & Africa.
The
research reports by MRFR suggest that in 2022, the North American region led
the global tabletop games market. The regional market's growth is attributed
primarily to the increasing popularity of numerous types of board games across
the region. Furthermore, key players specializing in tabletop games such as
Buffalo Games, Mattel, Inc., Hasbro, Inc., and many more in the U.S. are also
causing an upsurge in the regional market's growth. Moreover, the outbreak of
COVID-19 has caused an elevation in demand for tabletop games across the
region.
The
European regional market for tabletop games is anticipated to register
substantial growth over the assessment era.
The
tabletop games market for the Asia-Pacific region is estimated to offer
lucrative opportunities to the market players over the coming years. The region
has leading markets such as Japan, China, New Zealand & Australia. The
regional market's growth is driven by the presence of a wide number of
millennial populations across the region. Moreover, the increasing popularity
of tabletop games via social media sites such as Instagram and YouTube is
projected to catalyze the demand for these games across the region over the
coming years.
Competitive Analysis
The
global tabletop games market has a strong and competitive landscape with a wide
number of players spread worldwide. The players in the global market are
focused on the growth of their global market reach and thus implement numerous
growth strategies such as mergers, acquisitions, and product launches. The
global key
tabletop games market players are Mattel, Inc. (U.S.), Hasbro,
Inc. (U.S.), Korea Boardgames, Co., Ltd. (South Korea), Grand Prix
International (Thailand), Grand Prix International (Thailand), Ravensburger AG
(Germany), Asmodee (France), Lifestyle Boardgames Ltd. (Russia), Buffalo Games
(U.S.), Goliath B.V. (Netherlands), and several others.
Recent Developments
- January
2022- the game's developer Jagex has announced a collaboration with board
game developer Steamforged Games to introduce not just one but two
tabletop games by the end of 2022. The partnership is the most recent in a
long string of collaborations getting some of the major market players
into a tabletop environment.
- February
2022- the four-player cooperative first-person shooter, Deep Rock
Galactic, is getting the board game treatment. Primarily disclosed in
October 2021, franchise creators Ghost Ship Games announced a
collaboration with Mood Publishing to get the tabletop version to market.
Read More Blogs:
Toys
Market Research Report Information by Type (Preschool Toys, Soft Toys
and Dolls, Action Toys, Arts and Crafts Toys, Construction Toys, Vehicles and
others), Distribution Channel (Store-Based [Supermarkets and Hypermarkets,
Specialty Stores and others] and Non-Store-Based) and Region (North America,
Europe, Asia-Pacific and Rest of the World) - Forecast till 2030
Educational
Toys Market Research Report Information By Type (Arts & Crafts, Role
Play, Games & Puzzles, Motor Skills, Musical Toys, STEM Toys, and Other
Toys), By Age Group (0-4 Years, 4-8 Years, and Above 8 Years), By Distribution
Channel (Supermarkets & Hypermarkets, Specialty Stores, E-commerce, and Others),
and By Region (North America, Europe, Asia-Pacific, and Rest Of The World) –
Market Forecast Till 2032
NOTE: Our Team of Researchers are Studying Covid19 and
its Impact on Various Industry Verticals and wherever required we will be
considering Covid19 Footprints for Better Analysis of Market and Industries.
Cordially get in Touch for More Details.
Contact:
Market Research Future®
99 Hudson Street, 5Th Floor
New York, New York 10013
United States of America
Email: sales@marketresearchfuture.com
Comments
Post a Comment